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        <h2>Soldiers of Fortune</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Soldiers of Fortune</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1994
                            </td>
                        </tr>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>Belgium, France, Germany, Italy, Netherlands, United States (1994)
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Action
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Renegade Software
                            </td>
                        </tr>
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                            <th scope="row">DEVELOPER</th>
                            <td>Bitmap Brothers, The
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Bitmap Brothers, The
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        投票得分：97
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            <h3>Description of Soldiers of Fortune</h3>
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                <p>From one of the masters of the action genre comes this excellent top-down action game that is fun in solo mode and exceptional in 2-player. Choose from a handful of mercenaries, each with his/her own weapons, for a blitz through forests, enemy camps, and beyond.</p>

<p>The trigger-happy, kill-everything-in-sight idea is implemented to perfection, with tons of power-ups, secret items, and cool sound effects. In a departure from most action games, <em>Chaos Engine</em> was designed as multiplayer from the ground up - when playing in one player mode, the computer would take control of the other character, forcing a style of gameplay that was both co-operative and competitive, similar in many ways to the arcade classic Gauntlet.</p>

<p>The soundtrack also reacted to how well the players were doing in the game. Thumbs up!</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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